Summer Reading Level Up: Fiction
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Dungeons and Drama
NATIONAL BESTSELLER • When it comes to romance, sometimes it doesn't hurt to play games. A fun YA romcom full of fake dating hijinks!
A COSMOPOLITAN BEST YOUNG ADULT BOOK OF THE YEAR
No one loves musicals more than Riley Morris—her dream is to be a Broadway director. But when the spring show is canceled, Riley has to figure out a way to bring it back. Easier said than done—she’s stuck working at her dad’s game store. The place that means more to him than his family does.
Riley can't waste time at a dead-end job when her entire future is resting on making a name for herself. So she convinces her co-worker Nathan Wheeler—the floppy-haired, glasses-wearing guy she barely knows from school—to help her. In exchange, she’ll help him make his gamer-girl crush jealous. Plus it won’t hurt to show her egotistical ex, Paul, just what he’s missing without her.
Soon Riley and Nathan are “a couple,” and people seem to believe it. But selling the ruse means joining Nathan’s role-playing game. To Riley’s surprise, the game is almost fun. And even more surprising, flirting with Nathan doesn’t require as much acting as she thought it would. . . .
And don't miss Kristy Boyce's Dating and Dragons, out now! -
Just Roll with It
Starting middle school is hard enough when you don't know anyone; it's even harder when you're shy. A contemporary middle-grade graphic novel for fans of Guts and Real Friends about how dealing with anxiety and OCD can affect everyday life.
As long as Maggie rolls the right number, nothing can go wrong...right?
Maggie just wants to get through her first year of middle school. But between finding the best after-school clubs, trying to make friends, and avoiding the rumored monster on school grounds, she’s having a tough time...so she might need a little help from her twenty-sided dice. But what happens if Maggie rolls the wrong number?
A touching middle-grade graphic novel that explores the complexity of anxiety, OCD, and learning to trust yourself and the world around you.
“A charming, compassionate story that’s sure to resonate with anyone who’s ever stayed up worrying.” —Gale Galligan, adaptor and illustrator of the Baby-Sitters Club graphic novel series -
Dead Flip
Edge-of-your-seat YA horror perfect for fans of Stranger Things
Growing up, Cori, Maz, and Sam were inseparable best friends, sharing their love for Halloween, arcade games, and one another. Now it’s 1992, Sam has been missing for five years, and Cori and Maz aren’t speaking anymore. How could they be, when Cori is sure Sam is dead and Maz thinks he may have been kidnapped by a supernatural pinball machine?
These days, all Maz wants to do is party, buy CDs at Sam Goody, and run away from his past. Meanwhile, Cori is a homecoming queen, hiding her abiding love of horror movies and her queer self under the bubblegum veneer of a high school queen bee. But when Sam returns—still twelve years old while his best friends are now seventeen—Maz and Cori are thrown back together to solve the mystery of what really happened to Sam the night he went missing. Beneath the surface of that mystery lurk secrets the friends never told one another, then and now. And Sam’s is the darkest of all . . .
Award-winning author of If You Could Be Mine and Here to Stay Sara Farizan delivers edge-of-your-seat terror as well as her trademark referential humor, witty narration, and insightful characters.
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No Humans Allowed!
From New York Times bestselling author Madeleine Roux and acclaimed artist Tim Probert comes an all-new original Dungeons & Dragons middle grade series!
Welcome to Dungeon Academy, where monsters and creatures train for the dark world that awaits just beyond the dungeon walls! But Zellidora "Zelli" Stormclash is a bit--different. She's the one thing monsters and creatures of the Forgotten Realms fear the most: Zelli is a human!
Knowing she'll never be accepted, Zelli's parents disguise her as a minotaur in hopes she'll blend with the academy's monstrous surroundings. Zelli does her work, keeps to herself, and becomes "invisible" to everyone.
While in History of Horrible Humans class, Zelli learns of the great human adventurer, Allidora Steelstrike, who oddly resembles her. Could Zelli also be a Steelstrike? Seeking answers to her true lineage, Zelli embarks on a dangerous adventure.
But she won't be alone. A vegan owlbear, a cowardly kobold, and a shapeshifting mimic will join Zelli on her quest for truth in a world that holds no place for them. And who knows? Perhaps these monstrous misfits may discover some truths of their own . . .
Get ready for humor, heart, magic, and adventure as middle graders and beyond learn to embrace who they are, accept others' differences, and discover that making mistakes is OK--as long as you learn from them.
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The Inheritance Games
OVER 1 MILLION COPIES SOLD OF THE #1 BESTSELLING SERIES!
Don't miss this New York Times bestselling "impossible to put down" (Buzzfeed) novel with deadly stakes, thrilling twists, and juicy secrets -- perfect for fans of One of Us is Lying and Knives Out.
Avery Grambs has a plan for a better future: survive high school, win a scholarship, and get out. But her fortunes change in an instant when billionaire Tobias Hawthorne dies and leaves Avery virtually his entire fortune. The catch? Avery has no idea why -- or even who Tobias Hawthorne is.
To receive her inheritance, Avery must move into sprawling, secret passage-filled Hawthorne House, where every room bears the old man's touch -- and his love of puzzles, riddles, and codes. Unfortunately for Avery, Hawthorne House is also occupied by the family that Tobias Hawthorne just dispossessed. This includes the four Hawthorne grandsons: dangerous, magnetic, brilliant boys who grew up with every expectation that one day, they would inherit billions. Heir apparent Grayson Hawthorne is convinced that Avery must be a conwoman, and he's determined to take her down. His brother, Jameson, views her as their grandfather's last hurrah: a twisted riddle, a puzzle to be solved. Caught in a world of wealth and privilege with danger around every turn, Avery will have to play the game herself just to survive.
** Avery's story continues in The Hawthorne Legacy and The Final Gambit
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A Rover's Story
New York Times bestseller * Best Book of the Year from The Washington Post, Publishers Weekly, New York Public Library, Chicago Public Library
The One and Only Ivan meets The Wild Robot in this unique and deeply moving middle grade novel about the journey of a fictional Mars rover, from the Newbery Honor-winning author of Other Words for Home.
Meet Resilience, a Mars rover determined to live up to his name.
Res was built to explore Mars. He was not built to have human emotions. But as he learns new things from the NASA scientists who assemble him, he begins to develop humanlike feelings. Maybe there's a problem with his programming....
Human emotions or not, launch day comes, and Res blasts off to Mars, accompanied by a friendly drone helicopter named Fly. But Res quickly discovers that Mars is a dangerous place filled with dust storms and giant cliffs. As he navigates Mars's difficult landscape, Res is tested in ways that go beyond space exploration.
As millions of people back on Earth follow his progress, will Res have the determination, courage, and resilience to succeed... and survive
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Not an Easy Win
Can Lawrence figure out how to get on the board, even though the odds are stacked against him?
Introducing a powerful novel about family, forgiveness, and figuring out who you are when you don’t make the rules—just right for middle-grade fans of Nic Stone and Jason Reynolds.
Lawrence is ready for a win. . . .
Nothing’s gone right for Lawrence since he had to move from Charlotte to Larenville, North Carolina, to live with his granny. When Lawrence ends up in one too many fights at his new school, he gets expelled. The fight wasn’t his fault, but since his pop’s been gone, it feels like no one listens to what Lawrence has to say.
Instead of going to school, Lawrence starts spending his days at the rec center, helping out a neighbor who runs a chess program. Some of the kids in the program will be picked to compete in the Charlotte Classic chess tournament. Could this be Lawrence's chance to go home?
Lawrence doesn’t know anything about chess, but something about the center—and the kids there—feels right. Lawrence thought the game was over . . . but does he have more moves left than he thought? -
Slay
A Publishers Weekly Best Book of 2019!
“Gripping and timely.” —People
“The YA debut we’re most excited for this year.” —Entertainment Weekly
“A book that knocks you off your feet while dropping the kind of knowledge that’ll keep you down for the count. Prepare to BE slain.” —Nic Stone, New York Times bestselling author of Dear Martin and Odd One Out
Ready Player One meets The Hate U Give in this dynamite debut novel that follows a fierce teen game developer as she battles a real-life troll intent on ruining the Black Panther–inspired video game she created and the safe community it represents for Black gamers.
By day, seventeen-year-old Kiera Johnson is an honors student, a math tutor, and one of the only Black kids at Jefferson Academy. But at home, she joins hundreds of thousands of Black gamers who duel worldwide as Nubian personas in the secret multiplayer online role-playing card game, SLAY. No one knows Kiera is the game developer, not her friends, her family, not even her boyfriend, Malcolm, who believes video games are partially responsible for the “downfall of the Black man.”
But when a teen in Kansas City is murdered over a dispute in the SLAY world, news of the game reaches mainstream media, and SLAY is labeled a racist, exclusionist, violent hub for thugs and criminals. Even worse, an anonymous troll infiltrates the game, threatening to sue Kiera for “anti-white discrimination.”
Driven to save the only world in which she can be herself, Kiera must preserve her secret identity and harness what it means to be unapologetically Black in a world intimidated by Blackness. But can she protect her game without losing herself in the process? -
The Ruby Code
From Jessica Khoury comes a high-action sci-fi adventure about a video game AI come to life. Warcross meets Ready Player One in this thriller set in a high-tech near future.
Bullied at school and home, Ash finds respite from his unhappy life in virtual reality games. One night, he spends his meager savings to help a stranger, who thanks him with a copy of an old fantasy game called The Glass Realm.
While exploring the game, Ash meets a seemingly humble shopkeeper named Ruby. But from the start, Ruby seems different than the other townsfolk--especially when she and Ash stumble across an in-game quest designed not for the player, but for Ruby to solve. When Ruby begins developing powerful abilities that can rewrite the very code of the game, they realize she is far more than a pre-programmed side character.
Following the quest left for her in The Glass Realm, the pair discover that Ruby is actually a sentient AI who's been hidden inside the game. Originally built as a weapon, her developer stole her from his employers and hid her away, hoping to keep her safe.
That safety vanishes when Ash and Ruby are targeted by the powerful shadow organization who funded Ruby's development, and who would use her to spark a world war to rack up huge profits. Caught in a deadly game that blurs the lines between real and virtual, Ash and Ruby must flee for their lives. If they lose this game--they might just doom the world.
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Darkly
#1 NATIONAL BESTSELLER • A powder keg of dark secrets and mind-bending puzzles, this must-read thriller is “addictively suspenseful” (The Washington Post) and “full of atmospheric thrills” (Los Angeles Times)—from the New York Times bestselling author of Night Film.
Your favorite game has come to life. And you don’t want to find out what happens if you lose…
“Pessl is gargantuan: wildly smart, extremely surprising, a wordsmith, a queen. Read her.” —E. Lockhart, #1 New York Times bestselling author of We Were Liars
A KIRKUS REVIEWS BEST BOOK OF THE YEAR
Arcadia “Dia” Gannon has been obsessed with Louisiana Veda, the game designer whose obsessive creations and company, Darkly, have gained a cultlike following. Dia is shocked when she’s chosen for a highly-coveted internship, along with six other teenagers from around the world. Why her? Dia has never won anything in her life.
Darkly, once a game-making empire renowned for its ingenious and utterly terrifying toys and games, now lies dormant after Veda’s mysterious death. The remaining games are priced like rare works of art, with some fetching millions of dollars at auction.
As Dia and her fellow interns delve into the heart of Darkly, they discover hidden symbols, buried clues, and a web of intrigue. Who are these other teens, and what secrets do they keep? Why were any of them really chosen? The answers lie within the twisted labyrinth of Darkly—a chilling and addictive read by Marisha Pessl.
This summer will be the most twisted Darkly game of all.
“Complex and captivating.” —Erin A. Craig, #1 New York Times bestselling author of House of Salt and Sorrows
Summer Reading Level Up: Graphic Novel/Manga
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Cat + Gamer Volume 1
Riko, a twenty-nine-year-old office worker with an obsession for video games, finds her quiet life upended when she takes in a stray cat in this adorable manga series!
Her coworkers can’t quite figure her out—she never talks about her personal life, she never works overtime, and she never joins them for happy hour. Is she antisocial? Nope, she’s rushing home to play video games! One day, a stray cat is found in the office parking lot, and before Riko knows it, the cat has moved in with her! Having no experience with pets, Riko uses lessons drawn from video games to guide her in cat care, while her cute companion tries to understand her behavior through a cat's worldview.
Available for the first time in English! By Wataru Nadatani, this is the first volume in this cute, fun, and heart-warming story of a gamer learning to live with a cat!
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Dragon Hoops
In his latest graphic novel, Dragon Hoops, New York Times bestselling author Gene Luen Yang turns the spotlight on his life, his family, and the high school where he teaches.
Gene understands stories—comic book stories, in particular. Big action. Bigger thrills. And the hero always wins.
But Gene doesn’t get sports. As a kid, his friends called him “Stick” and every basketball game he played ended in pain. He lost interest in basketball long ago, but at the high school where he now teaches, it's all anyone can talk about. The men’s varsity team, the Dragons, is having a phenomenal season that’s been decades in the making. Each victory brings them closer to their ultimate goal: the California State Championships.
Once Gene gets to know these young all-stars, he realizes that their story is just as thrilling as anything he’s seen on a comic book page. He knows he has to follow this epic to its end. What he doesn’t know yet is that this season is not only going to change the Dragons’s lives, but his own life as well. -
Level Up
Gene Luen Yang is the National Ambassador for Young People's Literature and is a MacArthur Fellow, a recipient of what's popularly known as the MacArthur "Genius" Grant.
A New York Times Notable Children's Book (Young Adult) for 2011
Smackdown!
Video Games vs. Medical School!
Which will win the battle for our hero's attention in Gene Luen Yang's new graphic novel?
Dennis Ouyang lives in the shadow of his parents' high expectations. They want him to go to med school and become a doctor. Dennis just wants to play video games—and he might actually be good enough to do it professionally.
But four adorable, bossy, and occasionally terrifying angels arrive just in time to lead Dennis back onto the straight and narrow: the path to gastroenterology. It's all part of the plan, they tell him. But is it? This powerful piece of magical realism brings into sharp relief the conflict many teens face between pursuing their dreams and living their parents'.
Partnered with the deceptively simple, cute art of newcomer Thien Pham, Gene Yang has returned to the subject he revolutionized with American Born Chinese. Whimsical and serious by turns, Level Up is a new look at the tale that Yang has made his own: coming of age as an Asian American.
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Swim Team
"Combines wonderful characters and history to create a story that will make you want to dive right in!" JERRY CRAFT, author of the Newbery Medal-winning New Kid
A splashy, contemporary middle grade graphic novel from bestselling comics creator Johnnie Christmas!
Bree can't wait for her first day at her new middle school, Enith Brigitha, home to the Mighty Manatees--until she's stuck with the only elective that fits her schedule, the dreaded Swim 101. The thought of swimming makes Bree more than a little queasy, yet she's forced to dive headfirst into one of her greatest fears. Lucky for her, Etta, an elderly occupant of her apartment building and former swim team captain, is willing to help.
With Etta's training and a lot of hard work, Bree suddenly finds her swim-crazed community counting on her to turn the school's failing team around. But that's easier said than done, especially when their rival, the prestigious Holyoke Prep, has everything they need to leave the Mighty Manatees in their wake.
Can Bree defy the odds and guide her team to a state championship, or have the Manatees swum their last lap--for good?
Praise for SWIM TEAM:
Coretta Scott King Illustrator Honor
National Book Award Longlist
Kirkus Best Book of the Year
Harvey Award Best Children's or Young Adult Book Nominee
"A revelation! You'll root for Swim Team--the water is just right." --JOHN JENNINGS, New York Times bestselling and Eisner Award-winning creator
"Swim Team is a beautiful story about trying new things. Johnnie Christmas is a fantastic storyteller and artist." --KAZU KIBUISHI, author of Amulet
"Full of charm, heart, and pulse-pounding races. A winner!" --GENE LUEN YANG, author of American Born Chinese and Dragon Hoops
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The Legend of Zelda: Twilight Princess, Vol. 1
Link must defeat evil at every turn in his perilous quest to help Princess Zelda!
Once upon a time, wizards tried to conquer the Sacred Realm of Hyrule. The Spirits of Light sealed the wizards’ power within the Shadow Crystal and banished them to the Twilight Realm beyond the Mirror of Twilight. Now, an evil menace is trying to find Midna, Princess of the Twilight Realm, and the fragments of the Shadow Crystal to gain the power to rule over both the Twilight Realm and the World of Light.
Link once trained in swordsmanship, hoping to protect the world of Hyrule. After a fateful meeting, he sought out the anonymity and peace of life in a small village. But danger and adventure always find heroes to set things right, and when the dark minions of the King of Shadows threaten his new home, Link answers the call! -
Solo Leveling
Known as the Weakest Hunter of All Mankind, E-rank hunter Jinwoo Sung's contribution to raids amounts to trying not to get killed. Unfortunately, between his mother's hospital bills, his sister's tuition, and his own lack of job prospects, he has no choice but to continue to put his life on the line. So when an opportunity arises for a bigger payout, he takes it...only to come face-to-face with a being whose power outranks anything he's ever seen! With the party leader missing an arm and the only healer a quivering mess, can Jinwoo somehow find them a way out?
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Fence Vol. 1
Nicholas Cox is determined to prove himself in the world of competitive fencing, and earn his place alongside fencing legends like the dad he never knew, but things get more complicated when he’s up against his golden-boy half-brother, as well as sullen fencing prodigy, Seiji Katayama.
Nicholas, the illegitimate son of a retired fencing champion, is a scrappy fencing wunderkind, and dreams of getting the chance and the training to actually compete. After getting accepted to the prodigious Kings Row private school, Nicholas is thrust into a cut-throat world, and finds himself facing not only his golden-boy half-brother, but the unbeatable, mysterious Seiji Katayama...
Through clashes, rivalries, and romance between teammates, Nicholas and the boys of Kings Row will discover there’s much more to fencing than just foils and lunges. From acclaimed writer C.S. Pacat (The Captive Prince) and fan-favorite artist Johanna the Mad. -
Cuphead Volume 1: Comic Capers & Curios
Revisit the colorful characters of the Inkwell Isles in this collection of brand new Cuphead and Mugman tales!
Prone to unexpected predicaments and thrilling adventures, Cuphead and Mugman feature front and center in a series of short but sweet side stories that reimagine the world of the all-cartoon magical wondergame. This original graphic novel features all-new original tales, authentically drawn to match the glorious, award-winning vintage animation style of Cuphead!
Don't miss Cuphead and Mugman's graphic novel debut in written by Zack Keller and illustrated to 1930s perfection by Shawn Dickinson! -
Haikyu!!
Ever since he saw the legendary player known as the "Little Giant" compete at the national volleyball finals, Shoyo Hinata has been aiming to be the best volleyball player ever! He decides to join the team at the high school the Little Giant went to-and then surpass him. Who says you need to be tall to play volleyball when you can jump higher than anyone else?
After losing his first and last volleyball match against Tobio Kageyama, "the King of the Court," Shoyo Hinata swears to become his rival after graduating middle school. But what happens when the guy he wants to defeat ends up being his teammate?! -
No Humans Allowed!
From New York Times bestselling author Madeleine Roux and acclaimed artist Tim Probert comes an all-new original Dungeons & Dragons middle grade series!
Welcome to Dungeon Academy, where monsters and creatures train for the dark world that awaits just beyond the dungeon walls! But Zellidora "Zelli" Stormclash is a bit--different. She's the one thing monsters and creatures of the Forgotten Realms fear the most: Zelli is a human!
Knowing she'll never be accepted, Zelli's parents disguise her as a minotaur in hopes she'll blend with the academy's monstrous surroundings. Zelli does her work, keeps to herself, and becomes "invisible" to everyone.
While in History of Horrible Humans class, Zelli learns of the great human adventurer, Allidora Steelstrike, who oddly resembles her. Could Zelli also be a Steelstrike? Seeking answers to her true lineage, Zelli embarks on a dangerous adventure.
But she won't be alone. A vegan owlbear, a cowardly kobold, and a shapeshifting mimic will join Zelli on her quest for truth in a world that holds no place for them. And who knows? Perhaps these monstrous misfits may discover some truths of their own . . .
Get ready for humor, heart, magic, and adventure as middle graders and beyond learn to embrace who they are, accept others' differences, and discover that making mistakes is OK--as long as you learn from them.
Teen Summer Reading Level Up: Non-Fiction
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Dungeons & Dragons: Behold! a Search and Find Adventure
Embark on a search-and-find adventure within THE WORLD OF DUNGEONS & DRAGONS!
Dive into a dozen intricately illustrated Dungeons & Dragons worlds and realms, including the frozen winds of Icewind Dale, Waterdeep and the City of Splendors, Neverwinter, the Jewel of the North, and the legendary Baldur's Gate!
Will you be able to discover the Dungeon Master as he guides you to the end, or will you remain lost forever within the Forgotten Realms? Join fighters, wizards, knights, and other iconic characters as they journey through the Forgotten Realms in search of the legendary Dungeon Master!
Get ready to explore the iconic Dungeons & Dragons franchise like never before with this 48-page search-and-find filled with magically detailed full-color illustrations, guaranteed to give hours of search-and-find fun!
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The Official Stardew Valley Cookbook
NEW YORK TIMES BESTSELLER • The first official cookbook from the immensely popular Stardew Valley, featuring more than 50 delightful recipes straight out of the video game.
“Hungry? Thirsty? I’ve got just the thing!”—Gus
Welcome to Stardew Valley, where each season brings a new crop of bountiful food to make for friends and family. From farm staples like veggies, fruit, milk, and eggs to foraged mushrooms and berries to fresh fish, there’s always something delicious to put on the table. These 50 recipes are based on in-game meals and food, allowing you to cook and eat all your home-grown and fresh-caught ingredients in real life. The Official Stardew Valley Cookbook is organized by season and has recipes from your favorite characters, including the Queen of Sauce and Gus at the Stardrop Saloon. Written in collaboration with independent game creator ConcernedApe and packed with original illustrations and food photography, The Official Stardew Valley Cookbook helps you bring the Valley’s incredible flavors to the dinner table, giving you the energy to take on the world. -
The Greatest Stories Ever Played
In this fun and informative YA Non-fiction title, Dustin Hansen, author of Game On!, a self-confessed video game addict with over 20-years experience in the gaming industry, examines the storytelling skills shown in some of the most beloved and moving games of all time.
We all know that video games are fun, but can a video game make you cry? Can it tell you a powerful love story? Can a video game make you think differently about war? About the environment? About the choices you make?
Whether it's playing through blockbuster-esque adventures (Uncharted, God of War, The Last of Us), diving deep into hidden bits of story and lore (Red Dead Redemption II, Bioshock, Journey) or building relationships that change the fate of the world itself (Persona 5, Undertale), video games are bringing stories to life in ways that are immediate, interactive and immersive.
Focusing on some of the best, most memorable, experiences in gaming, The Greatest Stories Ever Played, examines the relationship between gaming and storytelling in a new way. -
Gamer Girls
Discover the women behind the video games we love--the iconic games they created, the genres they invented, the studios and companies they built--and how they changed the industry forever.
Women have always made video games, from the 1960s and the first-of-its-kind, projector-based Sumerian Game to the blockbuster Uncharted games that defined the early 2000s. Women have been behind the writing, design, scores, and engines that power one of the most influential industries out there. In Gamer Girls, now you can explore the stories of 25 of those women. Bursting with bold artwork, easy-to-read profiles, and real-life stories of the women working on games like Centipede, Final Fantasy, Halo, and more, this dynamic illustrated book shows what a huge role women have played--and will continue to play--in the creation of video games.
With additional sidebars about other influential women in the industry, as well as a glossary and additional resources page, Gamer Girls offers a look into the work and lives of influential pixel queens such as:- Roberta Williams (one of the creators of the adventure genre)
- Mabel Addis Mergardt (the first person to write a video game)
- Muriel Tramis (the French "knight" of video games)
- Keiko Erikawa (creator of the otome genre)
- Yoko Shimomura (composer for Street Fighter, Final Fantasy, and Kingdom Hearts)
- Rebecca Heineman (first national video game tournament champion)
- Danielle Bunten Berry (creator of M.U.L.E. and early advocate for multiplayer games)
- and more!
Whether you're a gamer girl who plays video games, a gamer girl who makes video games, or a parent raising a gamer girl, this entertaining, inspiring book will have you itching to pick up a controller or create your own video games!
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The Ultimate RPG Game Master's Guide
Up your game with everything you need to run your next tabletop roleplay game with expert advice, gameplay guidance, and playable content from RPG expert James D’Amato.
How do I make combat more interesting?
How do I encourage my players to role-play?
How do I avoid my sessions ending in disaster?
Leading an RPG can be a challenge, but The Ultimate Game Master’s Guide is here to help! With advice from RPG expert James D’Amato, you’ll find answers to all these questions and more, along with guidance for bringing your game to life from behind the GM screen. James covers everything you need to know to bring your GM game to the next level including:
-How to make player decisions meaningful
-How to add more roleplay to your adventure
-How to keep combat interesting—and memorable
-How to make NPCs dynamic, but keep them from stealing the show
-And so much more!
Add excitement to your game and keep players fully engaged with The Ultimate RPG Game Master’s Guide. -
So You Want to Work in Sports
An essential resource offering career insight and practical advice from industry-leading sports professionals.
In So You Want to Work in Sports, K. P. Wee has gathered invaluable first-hand perspectives from sports industry leaders with decades of experience in a range of fields, including broadcasting, sports management, journalism, scouting, marketing, analytics, and more. These seasoned professionals share their stories of how they got started in sports and the lessons they learned along the way. Wee shares how veteran sports radio reporter Ted Sobel deals with emotional athletes after a difficult loss; what broadcasters Chris King, Jeff Levering, and Steve Granado have to say about working in play-by-play; what advice Kris Budden has for conducting a quality interview; how respected baseball executive Andy Dolich got to where he is today, and more.
Full of tips, advice, and inspiration for those wanting to gain a foothold in the competitive sports industry, So You Want to Work in Sports is an indispensable resource for students and young professionals alike.
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The Chess Player's Bible
Master the ancient art of chess, the game of kings. Now, novice players can learn quickly and at a glance the key techniques and classic moves of the chess masters. This edition includes basic and advanced tactics, combinations, sacrifices, pawn structures, and annotated illustrations to help players of every level hold their own against more advanced players. This book also includes:,
- Over 300 examples of attacking and defensive strategies for the opening, middle and end phases of the game
- NEW: Master Challenges at the end of each section to reinforce practical knowledge and hone skills
- NEW: How to Win quick-reference summary helps players start winning immediately
NEW: Game Analysis section that includes a selection of groundbreaking games that can be played again and again--so players learn from the greatest players of all time
It's a comprehensive and compact reference that will find a ready place in school and private chess clubs. This book will also be a favorite among individuals who wish to discover chess as a pleasurable way to spend a social evening.
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JavaScript Coding for Teens
Everything teens need to get started with JavaScript
Have you ever wanted to make your own game? How about an awesome website? Then JavaScript Coding for Teens is the book for you! It doesn't matter if you're not sure what a variable is, are stumped about syntax, or don't even know how to use JavaScript on your computer! This simple guide to coding for beginners walks you through every part of the process with easy-to-understand language and straightforward directions. You'll be coding like a pro in no time!
JavaScript Coding for Teens includes:
- Beginner-friendly lessons—This guide to coding for teens starts out with the basics, providing the perfect foundation for coding novices.
- A variety of uses—Stretch your skills and discover how amazingly flexible and powerful JavaScript is as you learn to use it for programming websites and games.
- Practical practice—Gain confidence with exercises that test your ability to modify existing programs or create new ones.
Build computer skills that will last a lifetime with JavaScript Coding for Teens. -
Game On!
Veteran video game designer Dustin Hansen takes YA readers on a fun and fascinating trip through the brief but intensely innovative history of video games.
Find out about the fast and furious growth and evolution of video games (including how they are quickly taking over the world!) by looking at some of the most popular, innovative, and influential games ever, from Pong, the very first arcade game ever, to modern hits like Uncharted.
Learn about the creators and inspiration (Mario was named after Nintendo’s landlord after he barged into a staff meeting demanding rent), discover historical trivia and Easter eggs (The developers of Halo 2 drank over 24,000 gallons of soda while making the game), and explore the innovations that make each game special (The ghosts in Pac-Man are the first example of AI in a video game).
Finally, here's a young adult nonfiction book about video games. Whether you consider yourself a hard-core gamer or are just curious to see what everyone is talking about, Game On! is the book for you!
Praise for Game On!:
"This zippy primer on video game development takes readers from the arcades of the 1970s to Minecraft and the future of gaming. . . . The well-told origin tales are a fantastic mash-up of pop and gaming culture. . . " —School Library Journal
"This lengthy love letter comes from a self-professed video game addict. Thirty-nine breezy, irreverent chapters celebrate individual games . . . Unabashedly enthusiastic, author Hansen also provides tips on how to evaluate games for personal enjoyment. . . . true gamers will be delighted." —Booklist
"This zippy, funny, enthusiastic volume offers snapshot looks at the key moments in video game history." —The Bulletin -
The Floor Is Lava
With 100 games to start a party, ideas to trigger conversation, storytelling setups, and fiendish puzzles—no materials required—The Floor Is Lava is a how-to for turning screen-free time into quality time.
Put down the phone and pick up the fun!
Analog play is known to stimulate imaginative thinking, problem solving, and interpersonal connection. However, games only seem to exist on screen now and quality time spent together—in person—is rarer than ever.
The Floor Is Lava is perfect for anyone looking to disconnect from technology and spend some time with family or friends. Packed with one hundred screen-free games, it’s the necessary antidote to digital overload and the answer to every occasion:
- hosting a party
- long car rides
- cooling off on summer days
- sitting around the dinner table
- holiday gatherings
- rainy days
The best part is, you don’t need anything to play. So what are you waiting for? Jump up and get started—the floor is lava!
100 Books Before High School
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Where the Sidewalk Ends
Shel Silverstein's most popular book, Where the Sidewalk Ends. From the outrageously funny to the quietly affecting—and touching on everything in between—here are poems and drawings that illuminate the remarkable world of the well-known folksinger, humorist, and creator of The Giving Tree, A Light in the Attic, and many other classics that continue to resonate.
You'll meet a boy who turns into a TV set, and a girl who eats a whale. The Unicorn and the Bloath live there, and so does Sarah Cynthia Sylvia Stout who will not take the garbage out. It is a place where you wash your shadow and plant diamond gardens, a place where shoes fly, sisters are auctioned off, and crocodiles go to the dentist.
Shel Silverstein's masterful collection of poems and drawings stretches the bounds of imagination and will be cherished by readers of all ages. This is a collection that belongs on everyone's bookshelf. Makes a great gift for special occasions such as holidays, birthdays, and graduation.
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The Night Diary
A 2019 NEWBERY HONOR BOOK
"A gripping, nuanced story of the human cost of conflict appropriate for both children and adults."
-Kirkus, starred review
In the vein of Inside Out and Back Again and The War That Saved My Life comes a poignant, personal, and hopeful tale of India's partition, and of one girl's journey to find a new home in a divided country
It's 1947, and India, newly independent of British rule, has been separated into two countries: Pakistan and India. The divide has created much tension between Hindus and Muslims, and hundreds of thousands are killed crossing borders.
Half-Muslim, half-Hindu twelve-year-old Nisha doesn't know where she belongs, or what her country is anymore. When Papa decides it's too dangerous to stay in what is now Pakistan, Nisha and her family become refugees and embark first by train but later on foot to reach her new home. The journey is long, difficult, and dangerous, and after losing her mother as a baby, Nisha can't imagine losing her homeland, too. But even if her country has been ripped apart, Nisha still believes in the possibility of putting herself back together.
Told through Nisha's letters to her mother, The Night Diary is a heartfelt story of one girl's search for home, for her own identity...and for a hopeful future. -
Watership Down
One of the most beloved novels of our time, Richard Adams's Watership Down takes us to a world we have never truly seen: to the remarkable life that teems in the fields, forests and riverbanks far beyond our cities and towns. It is a powerful saga of courage, leadership and survival; an epic tale of a hardy band of adventurers forced to flee the destruction of their fragile community...and their trials and triumphs in the face of extraordinary adversity as they pursue a glorious dream called "home."
Watership Down is a remarkable tale of exile and survival, of heroism and leadership...the epic novel of a group of adventurers who desert their doomed city, and venture forth against all odds on a quest for a new home, a sturdier future,
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Esperanza Rising
Esperanza Rising joins the Scholastic Gold line, which features award-winning and beloved novels. Includes exclusive bonus content!
Esperanza thought she'd always live a privileged life on her family's ranch in Mexico. She'd always have fancy dresses, a beautiful home filled with servants, and Mama, Papa, and Abuelita to care for her. But a sudden tragedy forces Esperanza and Mama to flee to California and settle in a Mexican farm labor camp. Esperanza isn't ready for the hard work, financial struggles brought on by the Great Depression, or lack of acceptance she now faces. When Mama gets sick, and a strike for better working conditions threatens to uproot their new life, Esperanza must find a way to rise above her difficult circumstances-because Mama's life, and her own, depend on it.
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No Fixed Address
From beloved Governor General Literary Award--winning author Susin Nielsen comes a touching and funny middle-grade story about family, friendship and growing up when you're one step away from homelessness.
Felix Knuttson, twelve, is an endearing kid with an incredible brain for trivia. His mom Astrid is loving but unreliable; she can't hold onto a job, or a home. When they lose their apartment in Vancouver, they move into a camper van, just for August, till Astrid finds a job. September comes, they're still in the van; Felix must keep "home" a secret and give a fake address in order to enroll in school. Luckily, he finds true friends. As the weeks pass and life becomes grim, he struggles not to let anyone know how precarious his situation is. When he gets to compete on a national quiz show, Felix is determined to win -- the cash prize will bring them a home. Their luck is about to change! But what happens is not at all what Felix expected. -
Flora & Ulysses
Winner of the 2014 Newbery Medal
Holy unanticipated occurrences! A cynic meets an unlikely superhero in a genre-breaking new novel by master storyteller Kate DiCamillo.
It begins, as the best superhero stories do, with a tragic accident that has unexpected consequences. The squirrel never saw the vacuum cleaner coming, but self-described cynic Flora Belle Buckman, who has read every issue of the comic bookTerrible Things Can Happen to You!, is the just the right person to step in and save him. What neither can predict is that Ulysses (the squirrel) has been born anew, with powers of strength, flight, and misspelled poetry — and that Flora will be changed too, as she discovers the possibility of hope and the promise of a capacious heart. From #1 New York Times best-selling author Kate DiCamillo comes a laugh-out-loud story filled with eccentric, endearing characters and featuring an exciting new format — a novel interspersed with comic-style graphic sequences and full-page illustrations, all rendered in black-and-white by up-and-coming artist K. G. Campbell. -
A Monster Calls
The bestselling novel and major film about love, loss and hope from the twice Carnegie Medal-winning Patrick Ness.
Conor has the same dream every night, ever since his mother first fell ill, ever since she started the treatments that don't quite seem to be working. But tonight is different. Tonight, when he wakes, there's a visitor at his window. It's ancient, elemental, a force of nature. And it wants the most dangerous thing of all from Conor. It wants the truth. Patrick Ness takes the final idea of the late, award-winning writer Siobhan Dowd and weaves an extraordinary and heartbreaking tale of mischief, healing and above all, the courage it takes to survive.
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Bridge to Terabithia
A secret world of their own
Jess Aaron's greatest ambition is to be the fastest runner in the fifth grade. He's been practicing all summer and can't wait to see his classmates' faces when he beats them all. But on the first day of school, a new kid, a new girl, boldly crosses over to the boy's side of the playground and outruns everyone.
That's not a very promising beginning for a friendship, but Jess and Leslie Burke become inseparable. It doesn't matter to Jess that leslie dresses funny, or that her family has a lot of money -- but no TV. Leslie has imagination. Together, she and Jess create Terabithia, a magical kingdom in the woods where the two of them reign as king and queen, and their imaginations set the only limits. Then one morning a terrible tragedy occurs. Only when Jess is able to come to grips with this tragedy does he finally understand the strength and courage Leslie has given him.
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Attack of the Black Rectangles
Award-winning author Amy Sarig King takes on censorship and intolerance in a novel she was born to write.
When Mac first opens his classroom copy of Jane Yolen's The Devil's Arithmetic and finds some words blacked out, he thinks it must be a mistake. But then when he and his friends discover what the missing words are, he's outraged.
Someone in his school is trying to prevent kids from reading the full story.
But who?
Even though his unreliable dad tells him to not get so emotional about a book (or anything else), Mac has been raised by his mom and grandad to call out things that are wrong. He and his friends head to the principal's office to protest the censorship... but her response doesn't take them seriously.
So many adults want Mac to keep his words to himself.
Mac's about to see the power of letting them out.
In Attack of the Black Rectangles, acclaimed author Amy Sarig King shows all the ways truth can be hard... but still worth fighting for.
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When Stars Are Scattered
A National Book Award Finalist, this remarkable graphic novel is about growing up in a refugee camp, as told by a former Somali refugee to the Newbery Honor-winning creator of Roller Girl.
Omar and his younger brother, Hassan, have spent most of their lives in Dadaab, a refugee camp in Kenya. Life is hard there: never enough food, achingly dull, and without access to the medical care Omar knows his nonverbal brother needs. So when Omar has the opportunity to go to school, he knows it might be a chance to change their future . . . but it would also mean leaving his brother, the only family member he has left, every day.
Heartbreak, hope, and gentle humor exist together in this graphic novel about a childhood spent waiting, and a young man who is able to create a sense of family and home in the most difficult of settings. It's an intimate, important, unforgettable look at the day-to-day life of a refugee, as told to New York Times Bestselling author/artist Victoria Jamieson by Omar Mohamed, the Somali man who lived the story.
100 Books Before Graduation
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The Nickel Boys (Winner 2020 Pulitzer Prize for Fiction)
NATIONAL BESTSELLER • In this Pulitzer Prize-winning follow-up to The Underground Railroad, Colson Whitehead brilliantly dramatizes another strand of American history through the story of two boys unjustly sentenced to a hellish reform school in Jim Crow-era Florida.
When Elwood Curtis, a black boy growing up in 1960s Tallahassee, is unfairly sentenced to a juvenile reformatory called the Nickel Academy, he finds himself trapped in a grotesque chamber of horrors. Elwood’s only salvation is his friendship with fellow “delinquent” Turner, which deepens despite Turner’s conviction that Elwood is hopelessly naive, that the world is crooked, and that the only way to survive is to scheme and avoid trouble. As life at the Academy becomes ever more perilous, the tension between Elwood’s ideals and Turner’s skepticism leads to a decision whose repercussions will echo down the decades.
Based on the real story of a reform school that operated for 111 years and warped the lives of thousands of children, The Nickel Boys is a devastating, driven narrative that showcases a great American novelist writing at the height of his powers and “should further cement Whitehead as one of his generation's best" (Entertainment Weekly).
Look for Colson Whitehead’s bestselling new novel, Harlem Shuffle! -
The Poet X
National Book Award and Golden Kite Honor Award Winner!
Fans of Jacqueline Woodson, Meg Medina, and Jason Reynolds will fall hard for this astonishing New York Times-bestselling novel-in-verse by an award-winning slam poet, about an Afro-Latina heroine who tells her story with blazing words and powerful truth.
Xiomara Batista feels unheard and unable to hide in her Harlem neighborhood. Ever since her body grew into curves, she has learned to let her fists and her fierceness do the talking.
But Xiomara has plenty she wants to say, and she pours all her frustration and passion onto the pages of a leather notebook, reciting the words to herself like prayers—especially after she catches feelings for a boy in her bio class named Aman, who her family can never know about.
With Mami’s determination to force her daughter to obey the laws of the church, Xiomara understands that her thoughts are best kept to herself. So when she is invited to join her school’s slam poetry club, she doesn’t know how she could ever attend without her mami finding out. But she still can’t stop thinking about performing her poems.
Because in the face of a world that may not want to hear her, Xiomara refuses to be silent.
“Crackles with energy and snaps with authenticity and voice.” —Justina Ireland, author of Dread Nation
“An incredibly potent debut.” —Jason Reynolds, author of the National Book Award Finalist Ghost
“Acevedo has amplified the voices of girls en el barrio who are equal parts goddess, saint, warrior, and hero.” —Ibi Zoboi, author of American Street
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Persepolis
BEST SELLER • A NEW YORK TIMES NOTABLE BOOK • Wise, funny, and heartbreaking, Persepolis is Marjane Satrapi’s acclaimed graphic memoir of growing up in Iran during the Islamic Revolution.
“A wholly original achievement.... Satrapi evokes herself and her schoolmates coming of age in a world of protests and disappearances.... A stark, shocking impact.” —The New York Times: "The 50 Best Memoirs of the Past 50 Years"In powerful black-and-white comic strip images, Satrapi tells the coming-of-age story of her life in Tehran from ages six to fourteen, years that saw the overthrow of the Shah’s regime, the triumph of the Islamic Revolution, and the devastating effects of war with Iraq. The intelligent and outspoken only child of committed Marxists and the great-granddaughter of one of Iran’s last emperors, Marjane bears witness to a childhood uniquely entwined with the history of her country.
Persepolis paints an unforgettable portrait of daily life in Iran and of the bewildering contradictions between home life and public life. Marjane’s child’s-eye view of dethroned emperors, state-sanctioned whippings, and heroes of the revolution allows us to learn as she does the history of this fascinating country and of her own extraordinary family. Intensely personal, profoundly political, and wholly original, Persepolis is at once a story of growing up and a reminder of the human cost of war and political repression. It shows how we carry on, with laughter and tears, in the face of absurdity. And, finally, it introduces us to an irresistible little girl with whom we cannot help but fall in love. -
The Things They Carried
In 1979, Tim O'Brien's Going After Cacciato—a novel about the Vietnam War—won the National Book Award. In this, his second work of fiction about Vietnam, O'Brien's unique artistic vision is again clearly demonstrated. Neither a novel nor a short story collection, it is an arc of fictional episodes, taking place in the childhoods of its characters, in the jungles of Vietnam and back home in America two decades later.
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The First Thing About You
A high school student with spinal muscular atrophy is determined to reinvent himself in a hilarious and poignant debut from an exciting new voice.
When fifteen-year-old Harris moves with his family from California (home of beautiful-but-inaccessible beaches) to New Jersey (home of some much-hyped pizza and bagels), he’s determined to be known as more than just the kid in the powered wheelchair. Armed with his favorite getting-to-know-you question (“What’s your favorite color?”), he’ll weed out the incompatible people—the greens and the purples, people who are too close to his own blue to make for good friends—and surround himself with outgoing yellows, adventurous oranges, and even thrilling reds. But first things first: he needs to find a new nurse, stat, so that his mom doesn’t have to keep accompanying him to school.
Enter Miranda, a young nursing student who graduated from Harris’s new high school. Beautiful, confident, and the perfect blend of orange and red, Miranda sees Harris for who he really is—funny, smart, and totally worthy of the affections of Nory Fischer, the cute girl who’s in most of his classes. With Miranda at his side, Harris soon befriends geeky Zander (yellow) and even makes headway with Nory (who stubbornly refuses to reveal her favorite color). But Miranda is fighting her own demons, and Harris starts to wonder if she truly has his best interests at heart. -
Sadie
A New York Times bestseller!
An Edgar Award Winner!
A YALSA Top 10 Quick Pick
4 Starred Reviews from Kirkus, School Library Journal, Booklist, Publishers Weekly!
A missing girl on a journey of revenge. A Serial—like podcast following the clues she's left behind. And an ending you won't be able to stop talking about. Now with special bonus material!
“Today, WNRK is launching the first episode of our new serialized podcast, The Girls, created and hosted by West McCray.”
When popular radio personality West McCray receives a desperate phone call from a stranger imploring him to find nineteen-year-old runaway Sadie Hunter, he’s not convinced there’s a story there; girls go missing all the time. But when it’s revealed that Sadie fled home after the brutal murder of her little sister, Mattie, West travels to the small town of Cold Creek, Colorado, to uncover what happened.
Sadie has no idea that her journey to avenge her sister will soon become the subject of a blockbuster podcast. Armed with a switchblade, Sadie follows meager clues hoping they’ll lead to the man who took Mattie’s life, because she’s determined to make him pay with his own. But as West traces her path to the darkest, most dangerous corners of big cities and small towns, a deeply unsettling mystery begins to unfold—one that’s bigger than them both. Can he find Sadie before it’s too late?
Alternating between Sadie’s unflinching voice as she hunts the killer and the podcast transcripts tracking the clues she’s left behind, Courtney Summers' Sadie is a breathless thriller about the lengths we go to protect the ones we love and the high price we pay when we can’t. It will haunt you long after you reach the final page. -
Aristotle and Dante Discover the Secrets of the Universe
A Time Best YA Book of All Time (2021)
This Printz Honor Book is a “tender, honest exploration of identity” (Publishers Weekly) that distills lyrical truths about family and friendship.
Aristotle is an angry teen with a brother in prison. Dante is a know-it-all who has an unusual way of looking at the world. When the two meet at the swimming pool, they seem to have nothing in common. But as the loners start spending time together, they discover that they share a special friendship—the kind that changes lives and lasts a lifetime. And it is through this friendship that Ari and Dante will learn the most important truths about themselves and the kind of people they want to be. -
Out of Darkness
A Michael L. Printz Honor Book
This is East Texas, and there's lines. Lines you cross, lines you don't cross. That clear?
New London, Texas. 1937. Naomi Vargas and Wash Fuller know about the lines in East Texas as well as anyone. They know the signs that mark them. They know the people who enforce them. But sometimes the attraction between two people is so powerful it breaks through even the most entrenched color lines. And the consequences can be explosive.
Ashley Hope Pérez takes the facts of the 1937 New London school explosion--the worst school disaster in American history--as a backdrop for a riveting novel about segregation, love, family, and the forces that destroy people.
[This] layered tale of color lines, love and struggle in an East Texas oil town is a pit-in-the-stomach family drama that goes down like it should, with pain and fascination, like a mix of sugary medicine and artisanal moonshine.--The New York Times Book Review
Pérez deftly weaves [an] unflinchingly intense narrative....A powerful, layered tale of forbidden love in times of unrelenting racism.―starred, Kirkus Reviews
This book presents a range of human nature, from kindness and love to acts of racial and sexual violence. The work resonates with fear, hope, love, and the importance of memory....Set against the backdrop of an actual historical event, Pérez...gives voice to many long-omitted facets of U.S. history.―starred, School Library Journal
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This One Summer
A 2015 Caldecott Honor Book
A 2015 Michael L. Printz Honor BookEvery summer, Rose goes with her mom and dad to a lake house in Awago Beach. It's their getaway, their refuge. Rosie's friend Windy is always there, too, like the little sister she never had. But this summer is different. Rose's mom and dad won't stop fighting, and when Rose and Windy seek a distraction from the drama, they find themselves with a whole new set of problems. One of the local teens - just a couple of years older than Rose and Windy - is caught up in something bad... Something life threatening.
It's a summer of secrets, and sorrow, and growing up, and it's a good thing Rose and Windy have each other.
This One Summer is a tremendously exciting new teen graphic novel from two creators with true literary clout. Cousins Mariko and Jillian Tamaki, the team behind Skim, have collaborated on this gorgeous, heartbreaking, and ultimately hopeful story about a girl on the cusp of childhood - a story of renewal and revelation. -
Looking for Alaska
First drink, first prank, first friend, first girl, last words… A poignant and moving crossover novel about making friends and growing up from American author, John Green.
Miles Halter is fascinated by famous last words – and tired of his safe, boring and rather lonely life at home. He leaves for boarding school filled with cautious optimism, to seek what the dying poet Francois Rabelais called the "Great Perhaps." Much awaits Miles at Culver Creek, including Alaska Young. Clever, funny, screwed-up, and dead sexy, Alaska will pull Miles into her labyrinth and catapult him into the Great Perhaps.
Looking for Alaska brilliantly chronicles the indelible impact one life can have on another.
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